ViolationX
Discord

0 Members Currently Online

{19 Feb, 2023} Superior Bosses, NEW transmute item, Slayer update, Loot beams and more!

Posted by Lewt
February 18, 2023

 

I. Superior Bosses

II. Slayer

III. Lava Forge update

IV. QoL & this weeks Patch notes

 

note: Double xp & Double vote event has ended. From now on, it will be toggled on every weekend.

I. Superior Bosses

There’s 5 new superior slayer bosses in-game! All superior bosses share combat-scripts of the respective boss that died. See the list of the new superior bosses list below

• Nanook, A superior Callisto
• Amikiri, A superior Scorpia
• Iktomi, A superior Venenatis
• Kolbeinn, A superior Vet’ion (Does not transform)
• Falkor, A superior King black dragon

The superior bosses have a rare chance to drop the following ingredients:

  • Focus Heart (New transmute ingredient)
  • Warror heart (New transmute ingredient)
  • Blood Herbs
  • Human Heart

 

II. Slayer

Slayer has been updated. Read below what the new slayer update is:

• Added more slayer kills to the “amount to kill”, this prevents people to finish a tasks within 5 minutes.
• Added slayer kill logs.
• Added duo slayer. (enchanted gem)
• Added the enchanted gem to the slayer points store. (FREE)
• You can now extend your slayer tasks.
• You can now block up to 6 slayer tasks.
• You can now buy 12 new perks with slayer points.
• Added suporior slayer monsters, they have a hidden drop table which drops imbued hearts.

 

1a. Kill Logs

You can open this menu by right clicking the enchanted gem. This logs every kill on every specific slayer mob you have defeated.

 

1b. DUO Slayer

You can open this menu by right clicking your enchanted gem, click on “partner” then “new partner” and type your slayer partner’s name in. Happy slaying!

 

III. Lava Forge update

You need the following ingredients to transmute a divine heart:

• Focus heart (Superior boss drop table)
• Warror heart (Superior boss drop table)
• Divine core (Trials slayer store)
• 10 Imbued Hearts (Superior slayer mobs)

 

IV: QoL & Patches

QoL changes:
– Loot beam animation, for every rare drop you will now get different loot beams.
– The Skiller IV reward is now scaled based on game mode.

Bug Fixes:

– Fixed the hunter system.
– Fixed ToB spider error which made him vanish.
– Fixed dwarf cannon being broken after recent object changes
– Re-did the nightmare combat script, should be smoother now.
– The top 5 damagers will now get a drop and the KC and achievements only count for players who have gotten a drop.
– The same logic from above applies to Nex aswell.
– The nightmare will now drop noted sanfews.
– Fixed skogre pet not showing new max hit on dummy.
– Fixed double drop scrolls being taken at Zulrah and Vorkath without having a double drop. :
– Fixed big spider in TOB not resetting combat when changing form.
– Fixed big spider not changing form after an udpate.
– Fixed a preset issue where levels were overwritten without having reached level 99 first.
– Fixed npcs sometimes spawning with 0 HP.
– The nightmare combat script has been rewritten.
– Fixed skogre pet not showing new max hit on dummy.
– Fixed double drop scrolls being taken at Zulrah and Vorkath without having a double drop.
– Nex no longer locks like in OSRS, we’re a RSPS no need to 1:1 copy OSRS and make it hard.
– Fixed sotetseg not showing projectiles for the big ball
– Fixed class cast exception.
– Replaced all old object logic with new logic.
– Clone loot chest spawns (ToB), because they are static and share instance.
– Added back z>3 support for game objects.
– Fixed chest coords not matching.
– Rewrote clan chat saving and loading, we’re now using JSON formats.
– Audit & finish up clan to json.
– Only sync objects after region packet recieved.
– This appears to have unique affects in 317, unlike osrs.
– Custom Z objects: scan entire raids regions and register any objects with ‘actions’ that player can interact with.
– by adding to party.objects, they are despawned when raid is destroyed, keeping z clean of duplicate objects.
– Cover all instances and move method to World.
– Make registering custom z gameobjs dynamic.
– Trigger cache mapload for spawn custom Z.
– Fixed preset levels resetting for ironman.
– Players can now wield druidic wreath.
– Updated blood money values.
– Region check needs to be 64 dist + obelisk msg should only send to players inside bounds
– ::bank and cntrl b now works everywhere, there are exceptions where you cannot open the bank.
– Such as in the wilderness, in combat, after combat, during a raids, lms, tournaments etc.
– New single+ logic- cant pj when target is attacking a player
– Fixed a bug where more then 3 players could touch the bonus lectern.
– Fixed vetion lighting attack shooting too many times.
– Fixed revenants kill count going up by 2 instead of 1.
– Fixed a infinite loop when using the tenacious pet. This caused the DC.
– Changed slayer points, there was an issue in the code where it would give too many points per task.
• 25 for a normal task, 35 for wilderness
• 100 for a boss task and +50 if the task is a wilderness task.
– Fixed a game breaking bug in exp lamps granting way too much exp.
– Fixed multi issue due to single+ changes.
– Fixed revenants kill count going up by 2 instead of 1.
– Fixed vetion lighting attack shooting too many times.
– Fixed certain projectiles not showing such as Sotetseg.
– Fixed preset levels resetting for ironman.
– Players can now wield druidic wreath.
– Added DFS cooldown timer.
– Loot keys only trigger in wilderness now, no longer in tournament.